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Old May 23rd, 2006, 04:08 PM
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Default Re: XP Sound Problems - Try this out

Quote:
Stian said:
Zaphod,
Here's something you could try; a way of out finding what codecs are used when playing audio files like mp3 are using a free tool like GSpot:

http://www.headbands.com/gspot/download.html

It's a bit technical but here's a quick walkthrough;

In GSpot, go to the File menu, then Open -> Select an mp3 file (any will do I think), click Render (bottom), then look at Audio Path there and you should get the name of the codec windows uses to play the file.

Also, click on the 'Status' line and then the name of the filter for info on where the offending file is located on your system.

Then go the the windows Start menu -> Run, type 'regsvr32 /u path to codec file' and the codec should be uninstalled.

Hopefully the game will then use your the default, MS-supplied codec for mp3 playback.

Hope this helps you to finally enjoy the game!

Stian
Ok, I haven´t experienced a sinlge crash, just audio hicups (I want to know if my system is using a problematic audio codec or not) I dowunloaded and ran the Gspot v 2.21 with one of the game mp3 sounds and I had this render info:

"Direct Show claims to be able to play the file. The following combination of filters were used:

C/:Program Files/Shrapnel Games/WinSPMBT/Game Data/Sounds/2.mp3 (Audio Source)
MPEG-I Steam Splitter (Audio Pre-Processor)
MPEG Layer-3 Decoder (Audio Decoder)
Default DirectSound Device (Audio Renderer)"

Also there is some more large info (which I can print to a file if someone tells me how)when I click on any of the above mentioned fields. Anyway, the "main" driver appears to be quartz.dll

I just want to know if those audio hicups I´m experiencing are due to a problematic codec or not and want to know if these could be fixed without converting to WAV.

Any help with this will be appreciated, thanks in advance.
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