Re: Infantry Casualties at 50m
Hang on, are you saying that Area Fire is effective (and targetable) in hexes that you cant possible draw a LOS/LOF to? If so, I'd consider that a major flaw in the game.
I thought that Area Fire allowed you to target hexes without visible targets, but not hexes that arent visible to the unit.
Using Area Fire as you describe allows you to shoot through multiple buildings? Over hills (ala indirect)?
Thanks for the heads up though.
Edit: Ok, I tested it and it works like you describe. You can indeed fire into places that would not be possible to hit. I'm not sure if I like that or not, but it is effective. Again, thanks for the heads up on it. It should make the city assaults a little more possible. I suppose it could simulate little skirmish teams and whatnot because it does seem limited to 2 hexes range if you dont have LOS.
The best thing they could do for the AI would be to 'teach' it to area fire on places where it's taken fire from over and over previously. Obviously that is probably far easier said than done.
That said, casualties still seem too high at 50m (in terrain). Moving in a building 50m away (with smoke in many cases) should not be as fatal as it is now.
I guess at this point it just time to wait and see the results of their analysis, testing, and changes.
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