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May 28th, 2006, 11:57 AM
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Join Date: May 2006
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Re: Artillery
Well, I caught about 20 French R35's and H39's moving in a clear space - slowed them with a few AT rifles and rained artillery (about 9 105's) on them for three turns. Nothing left but one immobilized and one running.
Very unrealistic IMHO but I believe the problem is that every tank in every blast radius gets checked for a top hit when a top hit check should only occur if the original round hits the tank (MUCH LESS LIKELY!) The blasts should cause disruption and a few immobilizations but instead you should hear the number of hits!
This needs to be fixed!
In every instance where I defend or delay, the AI buys 20-30 artillery units and my armor just gets slaughtered.
In one case, I lost 12 units to 4 75mm and 1 150mm blast area (one time) all from top hits when the rounds clearly did not 'hit' the tanks (the little smoke spots were never ON an AFV but near them).
Please fix this! A top hit check should only be made if the round actually hits the hex with the vehicle - not near it.
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