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Old June 5th, 2006, 07:54 PM
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Default Game Modding for Buildings

I know modding within the game has been greatly increased. I'm wondering if the game modding will be available for building types as well. This would allow gamers to add another level of new content.


New Building Types for Dominions_3 I would like to MOD into the game:
Building cost is not listed until we know more about DOM_3.


Healing Shrine: Same as a unit which does the command healing... basically any units in the territory have a percentage chance of getting afflictions removed.

Athenaeum: Any units researching here will get +2 research bonus.

Armory Hall: Castle gets +20 Defense, units defending castle get +1 defense during siege. Towers get increased accuracy +2 and increased damage +2.

Bank: Increases total gold income of province by 20%.

Marketplace: Resources +50, +2 gold for each gem alchemized into gold.

Statue of a Nations Hero:
Defending nation receives +2 morale for all units.

Training Grounds: A non_mage commander without stealth may enter the training grounds which pulls a little population and makes them into random types of soldiers. (crossbowmen, swordsmen, slingers, spearmen, etc.)
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