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		| Graeme Dice said: Never take turmoil unless your theme requires it.  Similarly, do not take restless worshippers.
 
 
 
	Growth provides little to no benefit in the unmodded game unless you plan to play for several hundred turns.  Order 3 provides a far greater boost to income.Quote: 
	
		| Growth: 3 (More people = more money = more troops, temples etc. Besides I like the thought of an empire of life as counterpart to Ermor) 
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		| But even relatively small armies ofJotunheim were able to defeat local defenfes of 25 ord annihilate mercenary bands. 
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	These are mistakes.  You spent hundreds or thousands of gold on province defense instead of building a castle or buying mobile troops with greater combat effectiveness.Quote: 
	
		| Besides that the strength of local defences in the nortwest had become up to 80 and 90 to counter the amassing of Cītis troops. 
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 You are right. It was really a mistake to raise local defense that high. During my last successful attempt to beat the map I nowhere had local defense higher than 40. Maybe even that was too high. This I reinforced with with a squad of good troops (about 20 to 30 heart companions or heavy infantry) and as many mystics I could produce. Later on I reinforced them with hordes of vine men from enchanted forest. That worked pretty good.
Regarding Growth vs Order: I planned to have a strong dominion that spreads fast. Thats why I chose the restless worshippers theme. So I had to choose turmoil 1.
I will check out your advice, regarding using Order instead of growth.