Quote:
Surely that should be down to both players to organise, rather than the game? If you don't communicate with your allies, then that's whats going to happen.
|
The problem is that the way it is now you can't fight together, whereas if alliances were implemented, you
could fight together. It's more than preventing accidental encounters.
Quote:
I'm kind of 50/50 on the whole alliance thing. On the one hand, it could prove useful to the AI to know that one or more players are working as a team (i.e. it could assess the threat of both players as a combined force rather than individually, and act accordingly).
|
Not to mention that you could script in advantages for the alliance players (shared vision, etc.).
Quote:
On the other, your troops are fighting to ensure that you become the one true god. I can't really see them being willing to work alongside these other guys who keep telling them their God is a fraud, and they should worship this other guy...
|
Yup. It's bending the rules slightly. But I can live with that. Just pretend they're fighting together temporarily for the time being or something.
Quote:
I can't picture Marignon working with Ermor.
|
Then don't set up an alliance with Ermor. Just that you can, doesn't have to mean you have to. It's like Age of Empires II: You
CAN have the Aztecs fight the Chinese, but you don't
have to if you're into realism.
(As a side note, it's funny how alliances and teams are in
every RTS game, but when it comes to 4X, suddenly no one wants them)