Another addition to the ain't never going to officially happen pile.
While working on armoured trains I have been doing some thinking about how to reconcile the scale mismatch between vehicle icons and the map. Right now, the vehicles are about 6.67 times oversized - not a problem with stackable tanks but a bit of a visual problem for trains.
I poked around the groups a bit, looking especially at some of the one man unit work Wild Bill Wilder has done (very cool - check out his scenarios for MBT).
As a thought experiment only - Andy and Don have far better things to do - what would be the interest in a version of WinSPWW2 at a scale of 1 man, one vehicle and one vehicle per hex? This works out to a game scale of 7.5 metres per hex - the current vehicle scale. The time per turn may need to be adjusted too.
Required:
*Massive work on OOBs
*creating single man units
*multiplying all weapon ranges etc by 6.67 or
maxing out anything over 255.
*Figuring out a reasonable time per turn and adjusting
moves and rates of fire accordingly.
*creating true multihex buildings #
*reworking some if not all terrain shps for wider streams
etc.
Problems:
*No way to represent moving up and down stories in a
building. (could this be addressed by the helicopter code?)
*Current code would still allow multi-vehicle per hex
stacking.
*Other code issues like visibility
# SHPedit will go larger than 89x89 px but the preview displays get ugly. I have not tried to find the upper limit for icon size in the game.
Right now I'm comitted to working on trains
but if some interested and talented soul wants to make very basic Russian and German OOBs it might be fun to play around with.
Cross of Iron, [i]Stalingrad or
Kelly's Heros anyone?