Making Torpedos Better and Small Ships Tougher
I've figured out a simple way to make both torpedo weapons and small ships more effective at the same time:
Give torpedos maximum range (20)
Give torpedos heavy damage
Give them a massive to-hit penalty (-90%)
Give larger hulls heavy defensive penalties (the heavier the ship, the greater the Defense Minus)
So torps are much more likely to hit a larger ship than a smaller one. This makes larger hulls extremely vulnerable to long range torpedo volleys, but makes smaller hulls virtually immune to them. You can make smaller torpedo destroyers designed to take out battleships and dreads.
In the mod I'm building I also gave all the torpedos 0 damage until range 6 (the torp has to arm itself). So if a ship is fast enough, it can get in close and take apart a torpedo destroyer without getting damaged.
What do you guys think?
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