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Old July 23rd, 2006, 11:21 AM
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Default Re: Carrier Battles Mod

Odd, I was sure I'd fixed the rebels already.

See attachment for update to the CB1.6+Atro files

SCJazz:
You should have realized that was the wrong way to do it when the AIs started making illegal designs instead of just making an empire that was missing a non-critical racial trait.

The fix is simply to change the "Hardy Industrialists" call in AI_General to "Natural Builders"
Attached Files
File Type: zip 435757-CarrierBattles1.6.zip (8.51 MB, 230 views)
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