Quote:
I would also keep in mind (based on his history with SE4) that Aaron is always committed to fixing bugs and adding player-suggested improvements well after the usual two month patch window of most other games. By releasing in September, instead of trying to aim for a December release of the holy grail (e.g. a bugless game), the fans benefit from being able to suggest improvements and provide feedback.
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I hope you are correct. But, there are two things that could possibly work against this:
1. It takes two for patches. Both the developer and the
publisher must support the game. Aaron wanting to update the product doesn't work if SF won't allow it. And SF has a record of not supporting releases for long. Look at JA and many of their other titles. They are still selling half completed games from 3-4 years ago.
2. Aaron is no longer an independent contractor and now, more than ever, not in control of his game. Malfador is now SF.