Re: C\'tis Desert Tombs ideas?
Yea, broken emprie is fun (shadow vestals rock). For desert tombs really try to get anthrax, king of banefires, he really suits them (abviously) and is amazingly kickass. Give him wraithsword (under cb, un modded try bloodthorn_a shield), horror helm, marble armour (if you can, otherwise some sort of high prot armour), ring of regen and 1 other thing (anti magic/luck reccomended). Script him to cast fire shield and then either attack closest or cast a spell then attack closest. With fireshield he has a 9ap dmg fireshield AND a 15ap dmg+decay banefire shield, almost anyone trying to hit him will die, most wounds are shrugged off by his high hp, protection and regen and those that arent the wraithsword can generally fix. With the horror helm he has fear +8 so routs enemys quickly and with marble armour his prot is 24 iirc.
Desert tombs is alot of fun, access to plenty of reanimated hordes, long ranged firepower in the form of archers and great priests (and fairly cheap d3 mages). Take atleast n4 d6 on your pretender and probably enough fire for anthrax as it means you can make ivy kings with no boosters, tartarians with one booster and can also cast some nice battlefield spells (make huge numbers of super cheap militia, throw quite alot of sacred serpents in to keep up morale+2 or 3 morale buffing priests and cast life after death on them).
Also if you can get well of misery fully up (cast then cast again with a really big boost after a few turns of its income) consider casting utterdark. It dosnt affect your skeletons (or banefire archers!) at all and affects your mages very little (as the best death spells either raise units, have 100 precision or affect the whole battlefield) and can really cripple enemys (would YOU like to face hgue banefire archers+longdead hordes in the dark?)
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