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Arker said:
Actually, that's the point, they DON'T just do what they're ordered to do.
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No, they do exactly what they are ordered to do, which is exactly as has been described to you. It doesn't necessarily match with what you think you ordered them to do, but that's a problem with your understanding of the logic used for decision making.
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I did expect, however, an AI that with some basic, fairly simple logic checks like 'don't cast this spell if it's more likely to harm your own troops than the enemy' or 'don't move close to friendly troops when you have an area of damage effect following you around.' That seems pretty elementary.
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If it's simple, then you'll be able to tell us all how to determine both cases. How does the AI know whether breath of winter is more likely to hurt your troops than the enemies?
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Yep. It will do that even if not given that command.
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No, it will only move forwards if there are no other possible spells to cast, or if you didn't give your commanders any orders at all. Stay behind troops is the default order.
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Sounds right. And easily fixed, by anyone that has access to the code, one would think.
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If it's easily fixed, then you'll be able to describe exactly what the proper behaviour would be in each possible game situation.
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(A random R'lyeh hero, Traitor King? or something like that, L4 water mage with heroic quickness and the spell quickness as well. Definitely NOT ordered to attack or stay behind troops.
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I already pointed out in my first post to this thread tat heroic quickness screws things up. Perhaps you should have realized that when somebody refers to heroic quickness, they are explaining that your units with heroic quickness fall under that category.