My SPMBT comments
It's funny that Doom was the first computer game I ever played, and Steel Panthers was the second. I've carried on playing all the types of games that came after Doom, quite happily too, but they always get played once then deleted.
Steel Panthers, in one form or another, has always been on my hard drive. Perfect. Or nearly any way...
Here's some things that I think I'd like to see in the game and why.
On long campaigns, it would be great if you could choose your stance eg. 'Defend' and have more delays and defends, or 'Assault' and have more assaults and advances with a few defends against what would represent counter-attacks.
When attacking in a long campaign, it would be great to choose visibility. Otherwise, all those points spent on vision enhanced units are fairly redundant!
I love placing objective hexes in long campaigns to better customise each map, but I would love it if you could also do something with the deployment zones. eg when defending, it would be great to be assaulted from 360 degrees!
This is really for infantry, but I'd love it if there was a quick easy way of giving a unit extra ammo (eg 4 extra milan missiles?). This is because I always find units like anti-tank infantry run out very quickly on a defend mission. I know you can buy ammo dumps, but they are big targets in game terms, and are, relativly, too cheap for what I'm suggesting. I'd like this to represent extra ammo they are carrying, or pre-prepared little ammo drops.
I love reading the replies on this forum, as you're obviously all smart guys, so I'm looking forward to reading why these ideas are all dumb!
Thanks
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