SE:V Shipset Questions
As soon as Malfador put up their SEV Empire Styles page I started work on one of my own, but I've run into a few problems already. If someone can provide some insight I'd be very grateful.
- I'm confused as to the aspects of Organic and Crystalline races' shipsets. From what I've read it seems that Org/Crys races either have:
An entirely new set of ship hulls/models, or
Texture file changes for all hulls/models, or
Additional units only unlockable through their race tech, or
Organic and Crystalline races cannot choose normal tech.
If I want to make my shipset fully compliant with any tech/race setup I choose to play will I have to make 102+ models? (18 (base designs) + 16 (optional size variants) + 34 (full organic compliment) + 34 (full crystalline compliment + whatever tech-specific hulls exist, if at all))
- How does scaling work? I know that if you don't provide the optional heavy/light variants the game will automatically scale the model to the correct size, but does the game scale standard ship hulls? If we can set our own hull sizes, I imagine that some abuses of this would lead to unfair gameplay (imagine SE:IV planet-sized on the tactical map starships) or just crummy-looking shipsets (fighters and dreadnaughts are the same size) If we do have to scale our own, could someone provide some numbers for us?
- Is there any way to test the compatability of your ship outside of the full version of Starfury?
- What are the polygon limits for ships? If there aren't any, what should we be shooting for? What will run well in tactical battles?
- Will there be any helper programs for shipset designers? I 'm having nightmares about having to open SEV and set up a tactical battle to test if my firing arcs are in the right place, or my engine glow is on my engines, or going into the design screen to make sure that inventory box #32 is in the right spot... over and over and over and over and over.
Thanks in advance,
John
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