Does anyone know, offhand, how the combination of death 1 and gift of natures bounty will go? Death 2? Death 3?
Am getting close to testing it with Death 1, but I bet someone here has already done it fairly thoroughly so, please, share your insight.
I've avoided playing death scales in the past, except of course with Ermor, where it doesn't hurt. This time I'm Abysia, however, and it does hurt, although not as badly as I gather it would with most nations. I took several negative scales to get a nice bless effect for my lava warriors (fire 9/nature 9) and the lava warriors rock, but the scales are definitely a pain, after my initial expansion binge slowed down I notice my income is sinking every round, and of course maintainence is not... so I'm hoping to see gift of natures bounty at least neutralise that effect, if not turn it around.
Also, sort of conceptually related, Ermor (of course) has a couple of very nasty globals up. The one that makes everyone age quickly, of course, and also the diseased air thing, so it's a double whammy. I just got gift of health up to counter it, barely in time (about 90% of my units were afflicted.) So that seems to mostly take care of it, although every turn I have several sick units, at least it's different ones each time and they aren't dying. But I'm wondering if that was the best choice. I could have dispelled their globals more quickly, then got gift up anyway at a later date, but I saved the astral gems to make nature with for gift ASAP instead. The rationale being that leaving Ermors globals in place, but defeating them as regards my own troops only with gift, would be advantageous as the other nations would still be afflicted. Of course in my mind gift was defeating them, but in fact, it's still affecting me too, just not so badly as everyone else. And I'm a little worried that by the time I find Ermor they'll have gobbled up so many AI players I won't stand a chance against them... what do you think?