Quote:
Will said:
Missiles would only be out-run in small skirmishes involving ships on the order of 10s. Carrier Battles is centered on large fleet operations, fleets in the 100s, plus fighters, and in those battles, you cannot run away from missiles because there is nowhere to move.
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You guys keep saying huge fleets, Battle of Tudran, no place to maneuver, etc. SJ has already said that he isn't making the missiles any faster. Fine. I will. Why?
Because I don't play setups where I have 50 turns without contact in an enormous galaxy with limited players allowing the time for huge fleet build up. I don't play setups where anyone has the luxury of creating multiple 100+ ship fleets guarding every warp point entrance to my space. I understand that it is what you guys playing CB PBW games seem to enjoy. I just don't like it. I'm rather confused by the fact that you all seem to want me to like it. You all seem to want me to like it because your always referring to having things set up a certain way to basically encourage it. Great... have fun! Me I'm editting CB 1.6 v2 to have faster missiles!