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Old August 30th, 2006, 10:26 PM
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Default Re: Silent Seas AAR

Turn 18
This month my Yogis, under the watchful eye of Asisa, discovered how to call Apsaras into the world. Apsaras are divine nymphs who dance for the gods. They can however be convinced to come down to this world if the proper incantation is known, and the appropriate magical gems are sacrificed. Now this ritual is known I am recalling Divya to the capital, because he is the only one who can cast this ritual.

I took over Caelum's last free province, although the resistance was stiffer than I thought it would be. I lost 4 men in the attack, though it is worth it because now Caelum only consists of a beleaguered few, huddled in their city, food running out, without hope of being saved. Devasura's preaching again succeeded in reducing the people's confidence in the false god of Caelum.

Ananda is building a temple, which is an expensive enough undertaking (400 gold) that I can recruit relatively few troops this turn. Asisa, now that her research has paid off, is heading south to patrol the border and look for magical sites along it. Anuprabha is doing the same kind of thing - patrolling and searching.

For the next few turns building temples is the most important thing. Since I haven't seen Caelum's god yet, it is possible that he/she is imprisoned in much the same way I am, in which case I may be able to destroy her people's faith in her before she escapes. It would be unfortunate to have to deal with a huge Manticore or Dragon in a few turns time. That could get ugly. So yes, preach to the people to change their ways, and who knows - maybe we can avoid a bloody end to this.

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Here is the spell screen. The Spells in blue are national spells which are particular to the nation you're playing.

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