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RonGianti said:
You know what I find annoying? When in SE4, one of my "allies" colonizes all the planets in MY systems! ARRRRGGGHHHHH. I'll never buy SE4 until they fix that buggy piece of crap. Oh yea, it IS fixed, in SEV.
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That was my #1 beef with SEIV. It is certainly better in SEV, but since I can't claim a system other than by colonizing in it, it isn't 100% fixed.
Example - let's say I have a colony in System A, which links to System B containing no planets I can colonize, which links to System C containing a colonizable planet. Let's say the only route from A (or anyplace else in my empire) to C is through B. Clearly I'd be wanting to call B "mine". However, if AI enters B through another warp point and colonizes in it, now it's "his" and my colony in C is cut off. So, I'd still like to be able to claim B before that happens, thus precluding it.
Still, for the system ownership situation that applies 99% of the time, SEV is much better than SEIV.
Quote:
RonGianti said:
There are a couple minor, niggling little things in SEV that will probably be "updated" anyway, and don't HOLD A CANDLE to all the stuff thats been fixed, updated and just plain improved in SEV.
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I absolutely agree with this.
On the matter of seeing planets that so many people bring up - I actually like that because it slows down the land rush.
On the related subject of "seeing from memory", it looks from settings.txt like we have the option to set things by class, but I'd like the ability to set it by mobility. In other words to see things that can't move themselves like colonies, bases, satelites, troops, etc... from memory but not things that can move like ships & fighter groups.