Re: Modding SEV Thread Questions
2) Some of those damage types already exist. I don't think you can add such effects if they do not yet exist, though.
3) Sure, set the ability scope to system instead of object.
5) Yep. For an example, see my "mod out LCX as early warship" thread for a way to make a mount that applies to components with a specific ability.
6) Is there not a "Description_Abilities.txt" in the demo Data folder?
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