Re: Modding SEV Thread Questions
Ed, a fun technology would be genetic engineering. I've often thought it would be nice to be able to "engineer" subraces that do well with different atmospheres, etc. but the game just doens't support that.
However engineering individuals for specific occupations (ie super gunners with genetically engineered depth perception = better sensors, or super pilots with genetically improved spacial relations = better ECM) would be interesting.
Could you make units that have non-combat values and put them "in cargo" on a planet as governors?
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Jimbob
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