Very beta, very broken scenario build. Help me?
So I decided on a lark today to build a scenario based on my D&D world, as that generally takes a lot less work than modding up huge armies.
Okay, I've run into problems. I've attached the map and rgb file so that folks can take a look and perhaps show me what I'm doing wrong. Noted problems:
1) I can't get the text in my intro to break into paragraphs. What gives there?
2) For some reason, certain commands that were working before just are NOT now. For example, I set the number of land and sea players and the game creation just ignores them, which is odd as that aspect was working previously. Also, I can't seem to force the computer to play R'lyeh (or to prevent the human player from playing it) which, again, it was doing just fine before.
3) Is there any way to do a universal debug sweep by seeing all areas/units through a cheat code? I'd like to see how the mod's working but have no clue with fog of war up...
4) How do you assign a unit type if they share a name, such as "Starspawn"? (the priest and the mage use the same unitname) What about for uniques? If I tell the game to set a commander as an "Arch Devil", will it pick one randomly? Can I request a specific one? What if I specifically want, say, C'tis Longdead?
(I've attached a .txt of the .map file. Sadly, I can't attach the rgb file as I don't have any software that can rework it to a .gif... If you're really interested, let me know and I'll forward it on via e-mail.)
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