Re: SE-5 : Batteries & weapons
It looks like it will work in relation to ship hulls, but can a component "see" other components in the ship/fleet/system?
From what I see I'm guessing it will be possible to add damage modifiers based on number of components to a ship (with interesting additions like diminishing returns, what have you) but, can I really define a damage type that says, basically:
for every [component a], deal +10 damage?
I suppose come tomorrow I'll have some idea (provided Gamestop 's shipment arrives)
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