Re: Population Question`
Ugh. We need to think about population in this game as staying static because each province has already reached its capacity. Each turn is just a month's time, so it would take something like 240 turns for one short generation. There is no technology to speak of, and relatively speaking, the real world didn't start to explode in population until the industrial revolution. This isn't SimCity or an RTS, where you start unpopulated; it isn't Civilization where each turn is twenty years and population growth is balanced by unrest. You are only imagining the "logical" need for population growth based on other games which aren't analagous at all. This is like complaining that we can't research gunpowder and communism because, you know, it happens in the real world and other games.
I admit it'd be nice to be nice to be able to have a population movement feature, where you could get them to repopulate an area with tax incentives and nice scales. But do you really want more micromanagement and tools to crush the AI? I'd rather smash face with a fully-equipped Pak-Ur (which was fun until he decided to defect to Tien Chi).
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