Re: Modding SEV Thread Questions
What governs the availability of an empire to include in a new game?
I created a mod for my own preferences (essentially just settings.txt) and basically copied the Terrans to a new name. OK, I start a new game with my mod and run some cheat codes to look at the state of the galaxy - all the usual suspects are there, even though I did not copy them to the "Empires" folder in my mod. That's not really a problem for what I want to do (except maybe I'd like to turn off the Terrans until I've made my own flags, etc...), but what if I was doing a Star Trek mod or something where I didn't want the stock SE races in the game? Is there a way to turn them off in a mod without editing the standard SE data structure?
Also, one of the neutral empires turned up with the same flag as the Terran one that I'm using (temporarily) on my race. Doesn't it check to see if a flag is already in use?
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