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Old October 12th, 2006, 05:28 PM
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PhilD PhilD is offline
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Default Re: Problem Saving Games

OK, the "save game" feature is already there, only it's inconvenient as hell (it's called "save game, rename files manually, reload game").

What good is there in making people sweat over saving their games? The "it's good to learn" argument makes no sense - it's not like not making mistakes in Dom3 games were an important skill in today's society (I'm a teacher, and we deliberately make some things harder for the students - but then there is a good reason for this; with Dom3, we're talking about a GAME, whose only real purpose is to provide ENTERTAINMENT and FUN to the player - and for most people, juggling around with computer files is not particularly entertaining or fun).

In other words, not providing an in-game save function is just silly. I'll even go further: since the game doesn't let you see what the situation was X turns earlier, an automatic "backup files before hosting/sending orders" mechanism would be really useful for those long PBEM games - together with an easy way of loading a previous turn.
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