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Old October 16th, 2006, 12:44 PM
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Agrajag Agrajag is offline
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Default Re: \"Old Age\" system in Dom3 - need some info

Quote:
Cainehill said:
Except that for one thing, Boots of Youth aren't available until Const-6 : an awful lot of mages can have gotten diseased, feebleminded, mute, and dead before then, and having to refrain from recruiting 4/5 of the national mages until then is crazy. For another thing, yes Abysia is a blood nation - but having to outfit 4/5 of their mages with an item that costs 10 blood slaves also sucks, considering that those slaves could've gone into summonings.

I mean, when even your _weakest_ mages start with old age, there's something wrong imo. Pretty damn hard to research to blood-6 or construction-6 when the mages you'd want to use as researchers are dying or getting feebleminded on you, _consistently_. Demonbreds are a little pricey for research use, _and_ they're capitol only.

So, the aging system has ensured that I will never _EVER_ play Abysia, and possibly other nations. Wonderful bloody mechanic.
Actually, I was messing around with Abysia in a SP game. I recruited Warlocks almost exclusively, and was able to forge Boots of Youth for every single one, the only casualties of old age by the time I got everyone the boots were one dead warlock, and one that will soon die (diseased).
I suppose it won't work as well in an MP game, but I don't think the problem is as big as you make it out to be if I can do this.
(And no, I did not take any growth scale [nor death scale])

EDIT: Just to clarify - it was EA Abysia
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