Quote:
alexti said:Well, in Dominions after first few turns you usually set a mage to research and leave him there (and maybe give him research booster once). In Civ you reshuffle the tiles every turn. So while in purpose they're kind of similar, in Civ you have much more options to micromanage stuff. For example, instead of cty building scheme you could just pay fixed gold amount/resources to get a bonus to research, commerce or production (maybe proportional to some research). But that again would make micromanagement more shallow.
|
Micromanagment isn't depth, it's tedium. Having choices about tile development is depth but redoing them every few turns isn't.
I think a closer analogy to Civ cities is Dom armies. The number of Civ cities is roughly similar to the number of Dom armies you have wandering about. There are many complex decisions about how to set up each - although laying out a Dom army is far more complex, and in a multiplayer game is much more strategic and difficult since you compete directly with other players in outguess.