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Old October 20th, 2006, 10:07 PM
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AngleWyrm AngleWyrm is offline
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Default Re: 4x Economics

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He could even have used my suggestion to make 'productivity' itself a seperate resource. Worker time is also a resource, after all. So count each population point as generating a certain amount of 'labor' and have technologies that multiply this just like you do for mining or farming or whatnot.
This is my favorite economic model, where labor is a valued asset. Farms and Mines could be considered as just advanced tools, much like a complex hammer, for increasing the rate of production.

And producing...There's an interesting word. What about converting one type of resource (minerals and organics) into another (Starships and Farms)?
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