Re: Defensive bonus. How does it work?
Any combat modifier with the exception of the Death Shrine will affect only the chance to hit
Defense reduces the enemy chance to hit you by the stated %, Offence increases your chance to hit.
This is additive and subtractive, so if you normally have a 50% chance to hit an enemy, and they add a +50% defense modifier, you get 0%, and not 25%.
However, after this is calculated over (almost) all modifiers, the game will force a minimum to-hit of 1%, and maximum of 99%. Even shooting in random directions against an enemy you cant see, you hit 1 in a hundred times, and even point blank with a planet, you sometimes miss (don't ask me how).
Another however: after the above is caluclated, the Mount-based modifiers and the built-in-weapon modifiers are added.
The chance to hit is now set to a minimum of 0%, or a maximum of 100%.
So, if you are using a WMG (+30%), your absolute minimum to hit will be 31%.
Finally, any ship with an intact Religious Talisman gets 100% to-hit, ignoring all previous calculations.
The Death Shrine adds 5,10 or 15% to the damage of each shot fired by the owner of the shrine.
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