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Old October 22nd, 2006, 12:41 AM
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Cainehill Cainehill is offline
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Default Re: High Bless rush strategy :(

Quote:
Boron said:
Drain 2 gives you only -1 rp.
Misfortune 3 is rather harmless too, usually it doesn't hurt you enough to make you lose the game. 1 out of 10-20 of your games you might die because of the misfortune 3 events.

Heh. I'd argue that misfortune 3 isn't harmless - actually I haven't done any games yet with less than luck-1, but people have been posting about having almost won a game, only to have knights/barbarians/etc arrive in sufficient force to cost them the game. Luck/misfortune is much more on a par with how it is with CB mods, perhaps even more so.

Quote:

Most sacreds are only useful for the earlygame, but there are clear exeptions, those nations with very useful sacreds, preferably not capitol only.

This has always been the case, but the increased gold has made it possible to get a _lot_ of those blessed troops. All nations starting with a decent-to-good fort in their capitol also means that even resource intensive, capitol only, sacreds, can be produced in reasonable number even with sloth doesn't help either. (I've been able to recruit 5-6 sacreds requiring 30+ resources while going with sloth 2-3 - I'm typically gold/dominion limitted rather than resources.) It's nice that all nations seem to start with a decent fort in their capitol, since forts can't be chosen at dominion creation, but....

Quote:

In earlygame good blesstroops dominate, but in midgame they can still dominate if you support them with battlemagic or other tricks and in lategame they can still be useful if you buff them with battlefield wide enchantments or for raiding.
And certain blessings will _always_ dominate as things stand, regardless of early/late game. F9 or D9? Equip sacred thug commanders with multiple attack weapons. W9, N9? Faster thugs, thugs that heal and take fewer afflictions?

Dom2 took a while for the unbalances to really show, but Dom3 both has more experienced / creative players from day one, and also seems to have greater imbalances in some ways (blessings, scales, certain nations not getting heroes (and most heroes once again being nearly worthless), early mercs, etc. Wish I wasn't working so much now, or I'd try to do at least a Heroic or CB pretender mod myself, since the game desperately needs them. (Oh, and fixed versions of the maps that came with the game, sheesh!)
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