Re: MP Alliances functionality?
I'd like to see this. Story is null in most multiplayer components of strategy games anyway. For example, I can choose zerg while my partner chooses protoss, etc. even though the two are fictionally opposed to each other. There doesn't need to be justification for why a team aspect is available. It's purely for player enjoyment and could only benefit this game and the community. Whether the resources are there to implement it or not is the question though, and I doubt it.
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He who fights monsters should look into it that he himself does not become a monster. When you gaze long into the Abyss, the Abyss also gazes into you.
--Friedrich Nietzche
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