Re: Ability Types on constructed worlds?
Actually, yes...
somehow though it seems less complicated and there's less to go wrong, which doesn't suit my modding style
EXCEPT of course, aha, that the world would be a real world afterwards, and actually useful for something. Bur I suppose that's not the end of the... well you get the idea
Anyway, got to get back to my pseudo-colonizable asteroids.
[This message has been edited by Mark Walton (edited 13 November 2001).]
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