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Old October 25th, 2006, 09:16 AM
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Default Warp Point issue?

Hi all,

I have had what appears to be an issue in the map generation - on the demo, and also in my current game on v1.08 with Balance mod 0.92.

In both cases, I have a warp point in my home system, which when I travel through, delivers me to a different warp point within the same solar system. If I have a scout set to "Explore", he chooses warp point A, travels through, and then arrives at warp point B within the home system still. The order to explore means the scout reassesses and decides he needs to warp through point A once again, and I have to intervene to stop him looping endlessly like this.

Has anyone else seen this? The offending warp point is a "Large, stable" one and I'm *fairly* sure that no properties can exist on warp points which cause this.

I have a saved game to illustrate this at home which I can follow up with soon if required.

Loving the game though!
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