Not sure I\'m getting mechanics right
The manual for Dom3 is great, but even great is never great enough - whatever you give them, they'll want more. I'm having trouble making sure I get the mechanics of the game right from the manual.
Missile combat (p77): the maximum deviation for a missile, as it is described, is:
range * 1.25 / precision
However, in the given example, range is 8, precision is 10, so the formula give 1. But the text says maximum deviation is 10 squares, and says t his twice.
Which is the correct formula?
Also, the text doesn't say how the final target is determined once the arrow/spell lands in an occupied hex. Is it randomly among all units in the square, independently of size? Or with probability proportional to size? Or each unit with probability (size/6), with some chance of nobody catching the arrow? (Text says bigger units have a bigger chance of being hit, but doesn't make this clear)
(The third answer would make the most sense - otherwise, loose deployment of units, where they each occupy a square by themselves - if this were even possible - would make enemy arrows more effective, not less)
Dominion Spread (p92) doesn't make it clear whether preaching takes effect before or after normal temple checks from Temples, Prophet, Pretender and the like. While it's not that important most of the time, it would be nice to know.
(There are probably others - I'll post more if I think of them)
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