Nation design
The nations of Dominions 3 are comprehensively developed, with designs, of Greek, Roman, Byzantine, Irish, British, Germanic, Celtic, French, Scythian/Amazonian, Chinese, Mongolian, African, Central/South American, Scandinavian, Indian, Japanese, Inuit, Elemental, Lovecraftian and Hebrew (if "Gath" is completed) themes, spanning most of the globe. However, I feel that a missing area of major thematic distinction is the Middle East.
Here is a rough proposal that I am developing (some themes that belong in the middle east are currently in Arcoscephale, Caelum, etc):
Early Era: Mesopotamia (Sumerian, Babylonian, etc)
Magic: Epic of Gilgamesh, Shedu, Lammasu, Sirrush
Military: Chariots, cavalry, slingers, archers, spearmen
Middle Era: Achaemenid-Sassanid Persia
Magic: Zoroastrianism, 1001 Arabian Nights, Genies, Spenta
Military: Cardaces, sparabara, Immortals, cataphracti, clibanarii, horse archers, elephants, camels, nomads
Late Era: Caliphate/Sultanate Arabia
Magic: Theocracy, Holy War, Genies
Military: Horse archers, cavalry, fedayeen, futuwa, janissaries, sipahi, dervishes, camels
Another major uncovered area I believe is the North American plain.
Other ideas:
Early Era: "Egypt" - chariots, maces, archers little armor, death worship, sphinx > defeated by Arcoscephale
Early Era: "Carthage" - sacred band infantry, sacred band cavalry, blood sacrifice (possibly Roman propaganda, but we are designing from myth, not history) > defeated arch-rival of early Ermor
(Early Era: Muspelheim or Muspel Giants as nation-specific summons)
Further Lovecraftian mythos nations:
Carcosa (Lost City of Carcosa + Lake Hali)
Magic: rival of R'lyeh, Void Lord
Military: Slaves, water creatures, cultists, byakhee (amphibious + high movement flying), byakhee riders
Early Era: Yoth, Time of the Serpent People - a great subterranean civilisation...
Middle Era: K'n-yan, ??? - ...mysteriously vanished and replaced by humans...
Late Era: K'n-yan, Reawakening of N'kai - ...who in turn are later enslaved by the cause of Yoth's downfall
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