So how exactly does it work?
Would
#custommagic 128 256 512 1024 100
result in a 100% Fire Air Water Earth random? Or do I have to add up the path mask numbers? The example in the modding manual states that
"Eg. use path mask 384 and chance 50 to give a commander a 50% chance of getting Fire or Air magic"
If that is the case I should use #custommagic 1920 100, right?
How do I make two linked randoms a la Kings of the Deep? If I want a mage to have say 1 Astral and 2 linked randoms which are either 2 Fire 2 Air 2 Water or 2 Earth...how do I do it?
It's quite confusing.