Quote:
Suicide Junkie said:
Just FYI:
There is an explicit SE4-style damage at range field in components.txt, so you don't have to use the formulae.
Code:
Weapon Space At Range Distance Increment := 5.0
Weapon Space Min Damage At Range := 50 50 50 50 50 50 50 0
Weapon Space Max Damage At Range := 100 100 100 100 100 100 100 0
Weapon Space To Hit Modifier At Range := 50 45 40 35 30 25 10 0
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This is very heartening, and so are all the other options available, but I must admit my real wish is for more weaponry options (AoE and arcing weapons).
Quote:
Phoenix-D said:
SE5 has modable damage types, planet types, and unit types. SE4 does not.
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When you say damage types, I assume you are talking about damage to various components and such? Could you make it so only a few specific components are targeted (i.e. a weapon that only destroys quantum and ion engines).
Another question I have then is whether some form of advanced modding or scripting language could be used to modify the game, so as to allow for things normally impossible, such as area of effect weapons, maybe even extra resources or the like.