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Old October 30th, 2006, 05:26 PM
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Default Re: Conceptual Balance (Discussion)

Quote:
Teraswaerto said:
I'm sure you are right in saying order is clearly better in most cases, but:

Have you actually done math on how powerful luck is? Seems it would be rather complicated to calculate a thing like that, especially since you get more than money with good events (magic items, etc.).
It's true, you do get some really uber events with Luck. I had a lot of fun with my old max all positive scales but Turmoil 2 back in Dom II because everytime you get that 1500 gold event, you just want to jump out of your seat. But you've said it yourself, Order is clearly better in most cases. Luck's problem is, not all the extra events it adds are positive. Which is EXTREMELY LAME. In order words, you have actually a good chance of having a crappy event from those extra events you're getting from turmoil or luck! Even worse is some of the "positive" events aren't even positive! Oh look, you got 60 militia in the same province as your army who's now eating up the valuable food from your REAL troops. Yay =(

Balance wise, Luck needs a buff, Order needs a nerf. It's obviously not as simple as simply saying that but I'm actually pretty convinced that some of the current imbalances we're seeing is simply because of the Order scale's existence. I'd like to really play some test MP games where you ban the Order scale and ONLY the order scale and seeing where it goes.

Edit: Dom II. not III.
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