Quote:
Q said:
I have a turn based test game with 203 systems run on minister control till 2402.5 without problems. When did your End of Turn Processing bug show up?
|
Well, out of 4 modded games I played where I only changed the max systems, 3 of them hung around turn 50 with End of Turn Processing.
The more I think about it though, and this is just a wild guess, I think that troops and ground combat cause this issue. I'm not using troops any more (I just glass the planet and recolonize

) and I dont' get the End of Turn processing bug.
Maybe I'll reuse my mod and try a big game again and try and narrow down the issue...