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Old November 2nd, 2006, 05:09 PM
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Meglobob Meglobob is offline
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Default Re: Nations that seem strong/weak

My observations so far on:-

MA Man - This nation is powerful and very easy to play, especially early on. Mass Longbows with a small shield of infantary/cavalry in front of them slices through indie 5 provinces like butter. I often take 0 losses, many times the indie army has routed before its reached my lines, the rain of longbow arrows take a huge toll on any retreating army. Back this up with a awake combat pretender and u will be number 1 for provinces. Add in all the stealth units, powerful air/nature summons, lightning bolts, wind guide etc, etc... u will be a serious power early/mid game. Take good scales to get the most out of yr large empire.

The weaknesses r lack of fire/death/astral/earth magic, which could seriously dent yr endgame.

I would say its overall balanced and a good nation for a beginner to play, just concentrate on yr strengths.

This is based on 2 MP games with MA Man. (turn 16, turn 10).
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