The Devnull Mod is one of the early SEIV mods and developed quite a few fans, myself included. Unfortunatley we haven't heard much from Devnellicus lately, so I looked him up and got permission to re-release his mod and update it in time for the new CD. It's going to take some work, but hopefully I won't have to do it all myself. (hint, hint
)
I have posted Version 1.40 in the data mods section.
http://www.shrapnelgames.com/ubb/For...ML/000018.html
All I have done with Version 1.40 is modify it so it's useable with Version 1.49, and Matryx's mod picker. I don't think it's quite ready to put on the CD yet though. The first priority is going to be playtesting and getting the AI up to speed on using the new techs that Devnull added with Version 1.31
Any suggestion's would be welcome.
Geoschmo
quote:
This mod is the brainchild of Devnellicus, and the result of many long hours of work by him and many others. Unfortunatly, real life has intruded upon Devnellicus to the point where he can no longer keep up with the work involved in revising this mod for current Versions of SEIV.
With his permission, I have taken up the task of updating it for the current Version, with the hope that it will be ready in time to be included with the new SEIV CD that Sharapnel is planning on releasing.
Changes will be kept to a minimum, and I will rely on the help of the original contributors as much as possible. It is not my intention to reinvent the Devnull Mod, only to update it to playability with the current Versions, and to perhaps make some minor changes that take advantage of new features in SEIV that would have been done had they been available before.
According to Devnellicus' notes for Version 1.31, there were significant changes to components in that Version and changes were not made in the Ai files to account for this. I have not yet made any such changes either. Because of this the Ai may not perform particularly well under Devnull Version 1.40.
Priority will be given to making the changes neccesary to optimize the AI for use with the current Version of Devnull Mod. Any assistance in this regard would be appreciated, escpecially by those individuals that were original contributors. All are welcome to assist however.
Geoschmo