Actual Commands
So a number of commands in the mod manual are wrong. Here are some:
#secondaryeffectalways
should be: #secondaryeffect
The "always" appended to the end makes it not work.
#clearpath
It's not listed, but it makes a unit not a god. Who knew?
#custommagic 32768
This does not work. You cannot give Priest magic with that mod command.
So, anyone else noticed that some things work differently from advertised?
-Frank
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