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Old November 6th, 2006, 07:38 PM
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Default Water Magic


Any details as why water magic was changed where it no longer allows the commander to enter the water?

Perhaps a developer can answer this question. Please with astral gems on top.


The reason I mention this topic is because this change makes it more complex/difficult to enter water provinces which can be debated as good or bad for multiplayer only games. However for singleplayer and multiplayer games with computer opponents this change has made it more difficult for most computer opponents to enter the water provinces from the three games I've played with them.

EXAMPLE: The Johtun giants were frequently seen being able to attack and enter water provinces in DOM_2, yet within DOM_3 even after 70 turns they ignore even the small water provinces.

The Current Effect: As a result the experienced gamers using computer opponents now play with very little or no water on their maps when using non-aquatic computer opponents.

Recommendation: Allow water mages to enter water provinces as previously seen in Dominions_2 thus allowing more of the computer opponents to attack water provinces. I don't see any problems restoring water magic to the way it was in Dominions_2.
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