.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Modders Knowledge Base

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old November 10th, 2006, 09:43 AM

Docwho Docwho is offline
BANNED USER
 
Join Date: Nov 2006
Location: Mars
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
Docwho is on a distinguished road
Default QA on the Componet and Techarea files

I have been Trying to add another are of engines. So ships could go faster. But if I add a tech in the techarea file it mess the whole file up in the game. but if I just at the componets on under an tech that is already there and up the numble of levels of that tech. I have no problems.

Also the solor sails not working right I think. If you make more levels of it and give it a 1+ per level. Something in that Formula????

Anybody else see the samething? Or getting something else to happen?

I would like to get help on fix figuring out how to add techareas so they don't mess up the whole file in the game.

Thanks.
Docwho
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.