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Old November 22nd, 2001, 08:19 PM
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Default Unique Mod Idea: would you play it?

After having read this Sentinel SF book, I was thinking that the basic physics of that would be cool to put into SE4.

Basically the premise is that there is "Quantum Weather", and if your planet happens to pass through the equivalent of a cold front, the physics in local space changes such that technology dosen't work (at all, or as well, depending on how cold)
Similarily, magic was also affected.

So in the story, Earth was inside a strong magic/low tech area until a few thousand years ago, then passed through into a no-magic, medium-low tech, where we find ourselves today.

To convert this to SE4, we'd have to have the physics work the same throughout the SE4 playing field, and changes would occur to the whole area simultaneously.
But, we could have a game where the properties of every object change weekly.
Those players with Fate shrines, Events predictors, or a new normal tech facility (longrange quantum state detector/ weather forecast center) would have some advance notice of what the next week's physics will be like.

Between weeks, some of the possible changes would be:
- Strength of materials: (hitpoints and energy weapons weakened, maintenance costs rise)
- Energy Field Diffusion rate (speed of light?): Shields become weaker, supply usage of all things rises, energy weapons lose power at range.
- Vaccuum friction: Supply usage of engines rises, Engines per move rises.
- Maximum useful tech: The highest tech weapons become useless more often than the low tech ones. You may be reduced to using only DUC's or ramming with ion engines if it gets really bad.
- Maximum useful "magic": same as above, applies mainly to psychic, temporal, religious techs.

There could be some neat situations, where you attack at just the right moment, when your enemy's WMGs and shields stop working, and you take 'em down with DUC frigates. Or the opposite way, you build some big ships that don't work, but then once the tech barometer rises again, you catch your enemy using only weak low-tech stuff.
In both cases, you've gotta hope that the enemy dosen't strike while your main forces are useless.

It would certainly break up stalemates, and provide for some creative strategies and tactics.
Whoever can adapt to the next major change in physics will have a definite advantage.


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