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Old November 12th, 2006, 09:27 PM

nonsense nonsense is offline
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Default Hi, I\'m new! And.. uh.. help?

Hi folks,

I just got my copy of Dom III this weekend, and I've been messing around with it a little bit in between reading snatches of manual to better understand what's going on.

I won't bother you with basic questions that I can have answered by reading the manual, but if someone could recommend a good starter nation, that'd be good... I'm hoping for something that's not overly complicated, but has a bit of versatility to play with, so that I can better learn the game... I actually started a random match with Early Age Niefelheim, with a nature-magicky Son of Fenrir (who eventually died to the ubdeomilitia of the fourth of four nations I sent him into alone... evidently, not quite the combat monster I expected, once he got swarmed). It's fun, but I'm having trouble figuring out whether or not I'm actually being effective.

It's definitely an interesting game, but I feel a bit in the deep end. There's so much to take into account... I think, overall, what I want to know is what players tend to prioritize.. I know it'll vary from nation to nation, but is there sort of a baseline amount for, say, how many mages you should hire to research? How important is it to look for sites? Can fortresses and temples and so forth wait, or are they a more important investment than the initial army?

I think I may have overdone the army recruitment with my Niefel game, because I was mowing through the indep (and Kailasan) forces with ease; granted, it was against an easy AI, but I feel as though I could've cleared the area with my starter army and used more of my funds for priests and mages and such. Does that square with your experiences?

So there's a scattered diatribe, peppered with a few questions.

And hi!
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