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Old November 13th, 2006, 12:01 PM
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Default Luck test, v 1.00

Nations:
MA Agartha
awake Oracle with dominion 7
Growth 3, Prod 3, Luck 3, Drain 2

MA Jotunheim
awake Monolith with dominion 7
Order 3, Prod 1, Cold 2

amount of starting provinces: 9
No provinces conquered, no provinces lost, no magic researched, no units recruited.
In the end, Jotunheim had 51 010 gp, income 1024, upkeep 41, 273 gems on turn 50.
Agartha had 58 272 gp, income 1322, upkeep 176, +1 Earth gem from Caspar's Cave event, and 433 gems, 8 slaves (after subtracting income of one extra site they started with) on turn 50.

Agartha's income was 999 at some point. I think this test has proven that GROWTH can be good i multiplayer games as well!

Agartha:

Hurricane,
brigands,
brigands,
hailstorm, -80 gp, -3% pop,
hurricane,
superstition,
strange events,
Caspar of the Cave,
locusts (-100 gp)




Gifts from Shadow Seers (2 pearls, trinket, 200 gp),
Magic Item (trinket),
Witch's curse (5 nat),
Air gems (5),
Witch's curse (4 nat),
Fertility Festival (???) and Nat gems on same turn, +10 N,
air gems (6),
tax collection (200gp),
49 Flagellants,
pagan festival, dominion down, claims +growth but neutral growth
Astral gems (7),
Water gems (4),
2 x death gems, 18 altogether,
festival (+faith - in capital! dom ~7 to 9),
74 militia,
immigration (50 more income than few turns before),
73 militia,
46 flagellants,
mild winter, +150 gold
Astral gems (6)
nature gems (9?)
blood slaves (8)
air gems (13?)
+15 PD
nature gems (8) /53,
income +60 gp
Great Treasures! 3000 gp, Fire Sword, 5 Fire gems
Water gems (7 )
great treasures! 3000 gp, Fire sword, 5 Fire gems
Magic item (flesh eater)
Air gems (3 gems)
73 militia
laboratory (in Amazon province!),
Nature gems,
Water gems,
Air gems,
Water gems,
200 gold,
Magic item (Horror Helm),
tax collection (200 gp),
200 gp,
61 militia,
Air gems,
witch's curse,
tax collection (+1000 gp)


Jotunheim:

brigands,
severe cold, -5% pop
hailstorm, -80 gp, -3% pop,
-200 gp,
brigands,
-5% people (blizzard)


resources,
Pirate ship (600 gold),
PD +20,
witch's curse (4 nat),
Earth gems (5),
+100 gp,
celebrant of faith (30 militia)
water gems (8)




EDITed:
starting sites changed to starting provinces, added the lines explaining the nature of the test (just income compared, in other words).
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