Quote:
NTJedi said:
Anyone know if there's a modding command which can be assigned to newly created units which would cause this effect?
I'd like to create a hero who randomly just walks away one day.
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I don't see one that's relevant, and the text strings in the binary don't suggest any undocumented modding commands.
Thing is, it's not clear whether the random-leaving is due to a monster attribute, or whether it's buried in the game code keyed to the individual monster numbers.
One test that comes to mind:
Copy any of the Doom Horrors to a new monster. Use whatever stats you like. Name him something different. Make him recruitable easily, or simpler still put him on a map. Then, clear the Doom Horror -- say, overwrite with a human weirdo with a wraith sword, some age, taste for blood and death, and a tendency to go berserk. Put him on the map. Add some other commanders. For a further test, copy any normal unit, name it the 'Slave to Unreason', and put HIM on the map.
If the copied horror kills a commander and scrams, it's a monster property -- and one that can be copied. If the weirdo does the same, it's tied to the monster unit number, or it's a property which isn't being cleared. If the fake 'Slave to Unreason' does the same, it's based on the unit name. That should cover just about all the bases.
Or, of course, we could be blessed with sudden developer insight.