Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I'm working on the Yuuzhan Vong tech tree.
These nasty humanoids hate all non-organic technology so they shouldn't share the tech of any other race (with the only yet unlikely exemption of other advanced organic manipulation races such as the Vorlon)
Although they do breath oxygen, they terraform planets optimizing them for their facilities (shipwombs and others) and rendering them toxic to other races. I'm planning to represent this by making them the only or one of the few races that breath some other atmosphere such as methane and giving them some terraforming technologies (Dweebit Beetles, Red Sphere).
They have a wide variety of troop weapons, but only one starship weapon (Plasma Cannon). I was tempted to convert some troop weapons to starship weapons but decided no to.
One of their most interesting living components are the "Dovin Basals", gravity manipulation creatures, they are used as engines, shields, to disrupt enemy shields and weapons and even for stellar manipulation.
They are very versatile, but they can't do everything at the same time, so I was planning to have several Versions, the 1st, engine + shields at higher levels, another shield zapping specialized, and another one for stellar manipulation.
Can the "Sector - Shield Disruption" ability be used in components? I can't make it affect only the enemy, but I can try to compensate with a "Shield Modifier - System" ability.
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