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Old January 25th, 2002, 06:14 AM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Those population modidifiers seem to be meant to give more importance to homeworlds. That sounds realistic for B5 and ST, but not for SW where a single planet as unimportant an in SE4. Too bad settings.txt affects all races.
Sounds interesting, but it's not one of my priorities. And even if it is we could just use the same modifiers you posted there.

Yep I was considering making engines of similar sizes for SW races. Maybe they should use the same "useless abilities" to make patching easier.

I'm slowly working on SW techs, and the B5 mod seems to be progressing well.
Now we need someone able to work in Star Trek technologies.
Atrocities? anyone?
Come on I know there are a lot of trekkies out there!
Even if you don't have experience modding you should be able to discuss and give your oppinions here.
I have a few trek weapons copied from that Babylon Trek Wars site. Just need someone to revise them, divide them by race, order them in a tech tree, and add a few more if necessary.
Add Trekkish engines, shields, sensors and other miscellaneous techs.
Many races have too few ship sizes. Some have only 1 or 2.
Propose more sizes to make races more functional. (That doesn't mean giving the Federaion, SSD sized ships. Contrast between races is good.)
Also I had ordered ships by size, but some are supposed to be small and advanced, reorder the techs and give those sizes some advantage such as to hit bonus, speed bonus (less engines per move for their size or mov bonus) or some other built in ability.
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